PROJECT CASE STUDY
During my tenure at PLAYNET, INC I served as both Lead Artist/Animator and eventually Art Director producing PC based video games. Over a period of a decade our talented team created, developed, and updated one of the very first Massively Multiplayer Online Games known as WII ONLINE. This project was a passion to all involved and went through many twists and turns throughout the production. WWII ONLINE continues to thrive to this day.
THE EXPERIENCE
Over the years WWII ONLINE not only became a passion for the development team but also to thousands of hardcore fans accross the globe. This groundbreaking game lead the way to dozens of other massively multiplayer games that have evolved into what reigns today.





