ARRR! Mobile App

PROJECT CASE STUDY

This project was part of a team building exercise at Red Knight Learning Systems while I was  the Creative Director. Our team put together some ideas on the subject matter and game play to discuss and ultimately decided on a direction (ARRR! Pirates VS. Aliens).  This was our second go-around with developing an iPhone game, which at the time was brand new territory in the industry.

We developed and tested the game in-house and launched on May 15, 2009. The game received great feedback/reviews and we considered it a success, especially for just a team building project. The experience and collaboration was a great launching pad for further projects we were yet to begin…